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  • Adobe Responds to Apple’s New Rules

    Yesterday, seemingly out of the blue, Apple issued a statement saying it will ease up restrictions for development tools used to create iOS party apps. Now, Adobe has reacted with a statement of its own, calling Apple’s decision “great news for developers”. Go here for a detailed explanation of what Apple’s new rules and guidelines mean for developers. Here’s a short history: back in April Apple had banned developers from using Flash to build iOS applications, after which Adobe said it would no longer invest in the Flash CS5 feature that lets developers create Flash apps for the iOS platform. Now, after Apple has taken a step back and lifted most of the restrictions, Adobe will continue to develop this feature. From Adobe’s statement: “Apple’s announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature in the Flash Professional CS5 authoring tool. This feature was created to enable Flash developers to quickly and easily deliver applications for iOS devices. The feature is available for developers to use today in Flash Professional CS5, and we will now resume development work on this feature for future releases.” Of course, if all this hubbub made you hopeful about seeing Flash inside a browser on an iOS device, it’s not happening, at least not in the foreseeable future. Adobe points out that “Apple’s restriction on Flash content running in the browser on iOS devices remains in place.” So, it’s good news for developers, who can once again safely use Flash to create iPhone apps, knowing they have support from Adobe and that their apps won’t get banned by Apple. But the “Flash on iOS” saga may not be over just yet. More About: adobe , apple , CS5 , Flash , iOS , trending For more Tech coverage: Follow Mashable Tech on Twitter Become a Fan on Facebook Subscribe to the Tech channel Download our free apps for iPhone and iPad

  • Chronicles of Network Marketing 09.03.2010 – Being ALL IN – Interview with

    http://www.FreeBooktoSucceed.com Chronicles of Network Marketing MLM – 09.03.2010. I’d like to take you along my Network Marketing MLM journey & hope to inspire you…

  • Chiropractic Marketing – Basic Seo #1

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  • Xbox 360 Kinect Bundles Available November 4

    Microsoft has confirmed that two Xbox 360 Kinect bundles will be available on November 4. The bundles now include both of the new Xbox 360 slim models. The 250GB Xbox 360 Kinect bundle will set you back $399. Those looking for a more casual gaming experience can probably get by on the 4GB bundle that will be priced at $299 . Formerly codenamed Project Natal , Kinect is Microsoft’s answer to the motion-controlled gaming experience found in Nintendo Wii . Unlike Wii, Kinect uses a single sensor bar, which is mounted near the TV, to track body movements without controllers. Those of you who remember the early days of Nintendo Wii should recall the numerous TVs shattered by flying Wiimotes. Hopefully we won’t see a repeating trend here. More About: kinect , microsoft , wiimote , xbox , Xbox 360 For more Tech coverage: Follow Mashable Tech on Twitter Become a Fan on Facebook Subscribe to the Tech channel Download our free apps for iPhone and iPad

  • How Graphic.ly Plans to Transform the Comic Book Business

    This post is made possible by Microsoft BizSpark as a new part of the Spark of Genius series that focuses on a new and innovative startup each day. Every Thursday, the program focuses on startups within the BizSpark program and what they’re doing to grow. A startup can’t hope for a much better kickoff than being demoed live on stage by Steve Ballmer during CES, but that’s exactly how Graphic.ly, a service looking to change the way comic fans consume content, made its debut. But what does a company do to sustain the buzz created by a big launch? For Graphic.ly , continuing the momentum has been all about rolling out to new platforms, fostering community, and a number of strategic partnerships and deals. This has all helped the company grow at about 275% per month (in terms of number of app downloads) since January. We spoke with Micah Baldwin, co-founder and CEO at Graphic.ly, to get some more insight into what the company has been doing during the months following its big launch. Launching on New Platforms The version of Grapic.ly that Ballmer showed off ran on Windows 7. But in the months since, the service has come to iPad, iPhone and Adobe AIR, an expansion that will continue in the months ahead. “We are looking to launch on the web in the next 60 days, which will allow us to be on all platforms,” says Baldwin. “Android soon thereafter, and the coming Windows Series 7 Phone, on which we will be able to showcase Marvel and many other publishers and creators.” Fostering Community Back when Graphic.ly launched, we noted that it limited its private beta to iFanboy, an online comic news and community site. Only a month later, Graphic.ly acquired iFanboy , a deal that Baldwin remarked at the time would help his company “become part of one of the best communities in the industry. Working with iFanboy, we are able to take our vision to the next level and fully integrate our product into the fandom community.” That bet has paid off. Baldwin now says, “The biggest driver of growth has truly been the community and our social media efforts. We continually are amazed at how supportive our community is, and responsive to our attempts to include them in everything we do.” Key Deals As a company looking to offer comic books in digital form, acquiring content is a key piece of Graphic.ly’s business. To that end, the company has formed partnerships with Archaia Comics and Boom Studios. Baldwin says, “We have dozens of more to roll out soon.” Lessons Learned While Graphic.ly has clearly made lots of progress since its launch, there are some things Baldwin says the company would’ve done differently. “I wish we had launched on a mobile device, like the iPhone, at the same time as our desktops, so that users could get a better overall experience,” he tells us. Going forward, there’s still the challenge of transforming an old school industry. “I wish we had a larger collection. I wish the comic book industry was more accepting of digital comics, and we were more mature as a product to completely take advantage,” Baldwin says. Sponsored by Microsoft BizSpark BizSpark is a startup program that gives you three-year access to the latest Microsoft development tools, as well as connecting you to a nationwide network of investors and incubators. There are no upfront costs, so if your business is privately owned, less than three years old, and generates less than U.S.$1 million in annual revenue, you can sign up today . More About: comic books , graphic.ly For more Business coverage: Follow Mashable Business on Twitter Become a Fan on Facebook Subscribe to the Business channel Download our free apps for iPhone and iPad

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